Skip to main content

About Thoppigala 3D Computer Game


Thoppigala is a computer game developed by Vectronics and according to my observations it is developed using Game Creators FPS Creator. I have demonstration version of Thoppigala game and it is totally based on FPS Creator models and FPSC Model Pack 5. The vendor (Vectronics) do model’s texturing part only. Demonstration mission available in this release (file version 1.0.0.0) is based on the FPSC sample mission and it’s level designing is in very poor stages.

In this game, player use Tommy Gun (Thompson Submachine Gun) for it’s operations, but the problem is according to my knowledge Sri Lanka Army may never use Tommy guns for there operations and it is widely used in World War II and currently it is not in use. FPSC model pack 5 contains good weapon collection and I don’t know why designers may not use them for these missions.


This game have lot of other problems, most notable problems are,

Enemy AI : During the attacks, and all the others just choose some random direction to run in, and doesn't stop at walls. This may be able to fix using script modification.

All the enemy entities are act in very artificial way. This is a main problem in FPSC, but it is possible to fix this using source code supplied by game creators.

Game may not work with some video drivers. (for example in nVidia FX5200 – version 9.1.3.1.)

Game voices are not very attractive and in poor quality.

Some of the debugging features may not disabled by the Vectronics, such as "Tab" key.

Game Creators release lots of model packs for this tool, (and lots of free models and scripts are available in web too) using these resources they may be able to shape up there product.

This game "Thoppigala" is become more attractive if developer choose a correct engine like "Reality Factory", "Jet3D" (this is also a non/less-programmable game engine) FPSC is good for guys who don’t know programming or 3D modeling. This is a commercial game, so developer need to think about its game engine again. Most people may not use FPSC for there games because of it’s poor quality (for more information check DevMasters – FPSC Page)

In this game author try to do something new (and I’m personally appreciate his/her vision in this game), but (s)he use wrong tools and technologies to implement this game.

Comments

Hashani said…
Hi Dilshan,

What do you think about "Colombo wate" mobile game (First sinhala mobile game). Have they used a game making software. I'm also interested in developing mobile games.

Regards,
Thilan
Sorry Thilan, I do not have any idea about this, (I’m never seen that also !!) because I’m not familiar with mobile games.
Hashani said…
Hi Dilshan,

You can download that in www.games.lk site. Try it. Its really cool.

And also we love to play your new 3d game. When will we be able to play that.

Regards,
Thilan
http://www.ulinkxtream.co.cc
Here u can find my Games

Popular posts from this blog

CD2003 - yet another simple FM radio receiver

In the last few days, we are looking for some simple FM radio receiver to integrate into one of our ongoing projects. For that, we try several FM radio receiver ICs including TDA7000, CD2003/TA2003/TA8164, CXA1019, and KA22429. Out of all those chips we select CD2003 (or TA2003/TA8164) based receiver for our project because of its simplicity and outstanding performance. Except to CD2003, Sony CXA1019 also perform well but we drop it because of its higher component count. We design our receiver based on Toshiba TA2003 datasheet and later we try TA8164 and CD2003 with the same circuit. Either CD2003 or TA8164 can directly replace TA2003 IC, and as per our observations, TA8164 gives excellent results out of those 3 chips. A prototype version of CD2003 FM radio receiver The PCB design and schematic which we used in our prototype project are available to download at google drive (including pin-outs of crystal filters and inductors ). Except for CD2003 IC, this receiver consist...

Arduino superheterodyne receiver

In this project, we extend the shortwave superheterodyne receiver we developed a few years ago . Like the previous design, this receiver operates on the traditional superheterodyne principle.  In this upgrade, we enhanced the local oscillator with Si5351 clock generator module and Arduino control circuit. Compared to the old design, this new receiver uses an improved version of an intermediate frequency amplifier with 3 I.F transformers. In this new design, we divide this receiver into several blocks, which include, mixer with a detector, a local oscillator, and an I.F amplifier. The I.F amplifier builds into one PCB. The filter stage, mixer, and detector stages place in another PCB. Prototype version of 455kHz I.F amplifier. In this prototype build, the Si5351 clock generator drives using an Arduino Uno board. With the given sketch, the user can tune and switch the shortwave meter bands using a rotary encoder. The supplied sketch support clock generation from 5205kHz (tuner f...

Calculator for audio output transformers

Audio output transformers are heavily used in a vacuum tube and some (older) transistor base audio power amplifiers, but these days output transformer are quite hard to find and expensive item. For homebrew projects, the best option is to construct those transformers by ourselves and this script helps to calculate winding parameters for those transformers. This " AF output transformer calculator " script is written using Python and it works with most of the commonly available Python interpreters . The script is available to download at google drive under the terms of GNU General Public License version 3.0 . Homebrewed 25k: 4 output transformer Once supplied the input parameters this script provides a winding ratio, the number of turns required for primary and secondary winding and required copper wire gauges for both primary and secondary windings, etc. We construct several AF output transformers based on results of this script, which including transformers for M...